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2017hci:start


Advanced Topics in Human-Computer Interaction


Course overview

This course of Advanced Topics in HCI includes discussions about a set of representative papers published in the field of HCI, and creation and demonstration of interactive systems. Students lead their own capstone projects where they build interactive systems and present their demonstrations at the last class.

This course is double-listed as “3747-108: Advanced Topics in HCI” in Graduate School of Engineering and “4915100: Human Interfaces” in Interfaculty Initiative in Information Studies, Graduate School of Interdisciplinary Information Studies. Students are allowed to register only to either of these two courses. Everything besides a course name is the same, so no worries about which one you should register. :)

この講義は工学系では「3747-108: ヒューマンコンピュータインタラクション特論」,情報学環・学際情報学府では「4915100: ヒューマンインタフェース」として提供されています.学生はどちらかの講義にしか登録できません.講義の名前以外はすべて同じですので,どちらかで登録していただければ結構です.:)


Room92B on the ninth floor in Eng. Bld. 2
Time Mondays (not Thursdays), 10:25-12:10 (including a short break)
InstructorKoji Yatani (koji “at-mark” iis-lab.org)



Announcement

  • Mar. 30: Old syllabi provided by Graduate School of Engineering may describe that this course occurs Thursdays. However, this is not correct. From this year, this course occurs Mondays. 工学系のシラバスには木曜日開講となっているものがありますが,それはミスです.今年度から月曜日開講となりましたのでご注意ください.
  • Apr. 9: Please name your preference at this page by 12th April.



Course Design

This course has two major objectives: getting familiarized with classic and recent HCI research that well demonstrates novel interactive systems and applications, and designing an interactive system by conducting brainstorming, qualitative surveys, low-fidelity prototyping, and crafting a research proposal (and creating a prototype). To achieve them, this course offers a mixture of research discussions on HCI papers and capstone projects.

  • Research discussions: We discuss a selected set of papers published at HCI and its relevant conferences, such as CHI, UIST, UbiComp, CSCW, and MobiSys. Each student will be asked to lead discussions at least once during the semester.
  • Capstone projects: Students conduct a project to propose a novel interactive system. They will be asked to do a presentation at the end of the course.



Course Policy


Language

English is the official language in this course though Japanese may be used if necessary. All teaching is done in English at a class. Students are strongly recommended to deliver their presentations and demonstrations in English. You may use Japanese when you have large difficulties in communication, but you must always try your best to speak English.


Prerequisite

We do not have any explicit prerequisite for this course, but students are expected to have:

  • Basic knowledge and experience on HCI research,
  • Programming skills and experience, and
  • English communication skills.

But, the most important is, of course, your strong passion. :)


Academic Misconduct

We have no tolerance to any type of academic misconducts, such as plagiarism, inappropriate citations, and fabrications. Examples are:

  • Using others' ideas without appropriate citations and/or acknowledgements,
  • Using codes and/or libraries without citing appropriately,
  • Using source codes written by others without explicit permissions,and
  • Making up data or system behavior for better-looking demonstration.

In case serious academic misconducts are found, we give following strong penalties depending on their significance.

  • No mark for assignments where academic misconducts are found (Marked as zero. Marks are retracted if already given),
  • No mark for all assignments that have been already submitted,
  • No mark for all assignments that have been already submitted and prohibition to submit future assignments.

Please make sure that your reports and source codes do not cause misunderstandings.


Auditing

Auditing students are welcome to join us. But I strongly recommend you to do a discussion chair even if you are just auditing. Also participate in discussions at the class. Just don't be a free rider. :)



Evaluation

Your performance in this course will be evaluated in the following criteria.

  • [40%] Paper discussion: Given to your performance in leading discussions about the paper assigned to you from the reading list.
  • [40%] Capstone project: Given to the quality of your project proposal (and prototype demonstration if you have any).
  • [20%] Engagement and attendance: Given to your attendance to the course and your involvement in discussions during the class.

You must both do a discussion chair at least twice and complete your capstone project to get a final mark. Otherwise, your mark will be zero.



Schedule

Class Date Contents
#1 10th, April [Introduction] Course introduction, reading assignment
[Research Discussions] Brainstorming with vision videos
#2 17th, April [Research Discussions] Sensing touch
#3 24st, April [Research Discussions] With my hand, on my body
1st, May (Class cancelled. Work on your reading assignment.)
#4 8th, May [Research Discussions] Crazy visions
#5 15th, May [Research Discussions] Turning reality to surreality
#6 22nd, May [Research Discussions] Feeling your force
#7 29th, May [Research Discussions] Tangibles and beyond
#8 5th, June [Research Discussions] Super DIY
#9 12th, June [Research Discussions] Healthy life
#10 19th, June [Capstone Project] How can we write a good review? / Round table presentations of your ideas
21st, June [Capstone Project] Proposal submission due (at 23:59)
#11 26th, June Work on reviews individually.
#12 3rd, July [Research Discussions] Mobile life
3rd, July [Capstone Project] Reviews due
7th, July [Capstone Project] Meta reviews due
#13 10th, July [Capstone Project] Committee meeting



Reading List

Please submit your paper preference from this page by 12th April.


  • 17th, April: Sensing touch
    • [Kazunori Nozawa] SmartSkin: an infrastructure for freehand manipulation on interactive surfaces in CHI 2002. (paper) (video)
    • [Jotaro Shigeyama] Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects in CHI 2012. (paper) (video)
    • Optional readings
      • A research center for augmenting human intellect in 1968. (paper)
      • The mother of all demos in 1968. (link) (video)
      • A multi-touch three dimensional touch-sensitive tablet in CHI 1985. (paper) (video)
      • Low-cost multi-touch sensing through frustrated total internal reflection in UIST 2005. (paper) (video)
      • PlayAnywhere: a compact interactive tabletop projection-vision system in UIST 2005. (paper) (video)
      • DiamondTouch: a multi-user touch technology in UIST 2001. (paper) (video)
  • 24th, April: With my hand, on my body
    • [Gao Shiqi] OmniTouch: wearable multitouch interaction everywhere in UIST 2011. (paper) (video)
    • [Jamorn Sriwasansak] Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor in UIST 2012. (paper) (video)
    • Optional readings
      • Twiddler typing: One-handed chording text entry for mobile phones in CHI 2004. (paper)
      • Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments in CHI 2000. (paper)
      • “FingeRing”: a full-time wearable interface in CHI 1994. (paper)
      • GestureWrist and GesturePad: unobtrusive wearable interaction devices in ISWC 2001. (paper)
      • The gesture pendant: A self-illuminating, wearable, infrared computer vision system for home automation control and medical monitoring in ISWC 2000. (paper) (video)
      • Epidermal electronics in Science 2011. (paper)
      • Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces in CHI 2008. (paper) (video))
      • Skinput: appropriating the body as an input surface in CHI 2010. (paper) (video)
  • 8th, May: Crazy visions
    • [] KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera in UIST 2011. (paper) (video)
    • [Kao Kuork] HyperCam: hyperspectral imaging for ubiquitous computing applications in UbiComp 2015. (paper) (video)
    • Optional readings
      • Eulerian Video Magnification for Revealing Subtle Changes in the World in SIGGRAPH 2012. (paper) (video)
      • Femto-photography: capturing and visualizing the propagation of light in SIGGRAPH 2013. (paper) (video)
      • HeatWave: thermal imaging for surface user interaction in CHI 2011. (paper) (video)
  • 15th, May: Turning reality to surreality
    • [Nathawan Charoenkulvanich] IllumiRoom: peripheral projected illusions for interactive experiences in CHI 2013. (paper) (video)
    • [Yi Ji] Imaginary reality gaming: ball games without a ball. in UIST 2013 (paper) (video)
    • Optional readings
      • A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment in Personal Technologies 1997. (paper) (video lecture by Steve Feiner)
      • Augmented surfaces: a spatially continuous work space for hybrid computing environments in CHI 1999. (paper) (video)
      • A taxonomy of mixed reality visual displays in IEICE TRANSACTIONS 1994. (paper)
      • Interacting with paper on the DigitalDesk in Communication of ACM 1993. (paper) (video)
      • Annotating the Real World with Knowledge-Based Graphics on a See-Through Head-Mounted Display in GI 1992. (paper)
      • The world through the computer: computer augmented interaction with real world environments in UIST 1995. (paper) (video)
      • HoloDesk: direct 3d interactions with a situated see-through display in UIST 2012. (paper) (video)
  • 22nd, May: Feeling your force
    • [Shogo Seki] TeslaTouch: electrovibration for touch surfaces in UIST 2010. (paper) (video)
    • [杉原 祥太] Affordance++: Allowing Objects to Communicate Dynamic Use in CHI 2015. (paper) (video)
    • Optional readings
      • Active click: tactile feedback for touch panels in CHI EA 2001. (paper)
      • Ambient touch: designing tactile interfaces for handheld devices in UIST 2002. (paper)
      • Tactons: structured tactile messages for non-visual information display in AUIC 2004. (paper)
      • Tactile brush: drawing on skin with a tactile grid display in CHI 2011. (paper)
      • Mudpad: tactile feedback and haptic texture overlay for touch surfaces in ITS 2010. (paper) (video)
      • Noncontact Tactile Display Based on Radiation Pressure of Airborne Ultrasound in IEEE Transactions on Haptics 2010. (paper (video)
      • Multimodal collaborative handwriting training for visually-impaired people in CHI 2008. (paper)
      • PossessedHand: techniques for controlling human hands using electrical muscles stimuli in CHI 2011. (paper) (video)
  • 29th, May: Tangibles and beyond
    • [Shogo Seki] Topobo: a constructive assembly system with kinetic memory in CHI 2004. (paper) (video)
    • [Shi Fan] inFORM: dynamic physical affordances and constraints through shape and object actuation in UIST 2013. (paper) (video)
    • Optional readings
      • Tangible bits: towards seamless interfaces between people, bits and atoms in CHI 1997. (paper) (metaDesk video)
      • Bricks: laying the foundations for graspable user interfaces in CHI 1995. (paper) (video)
      • The metaDESK: models and prototypes for tangible user interfaces in UIST 1997. (paper) (video)
      • Urp: a luminous-tangible workbench for urban planning and design in CHI 1999. (paper) (video)
      • Comparing the use of tangible and graphical programming languages for informal science education in CHI 2009. (paper) (video)
      • Tangible interfaces for remote collaboration and communication in CHI 1998. (paper) (video)
      • RobotPHONE: RUI for interpersonal communication in CHI EA 2001. (paper) (video)
      • Phidgets: easy development of physical interfaces through physical widgets in UIST 2001. (paper)
  • 5th, June: Super DIY
    • [Shi Fan] Interactive construction: interactive fabrication of functional mechanical devices in UIST 2012. (paper) (video)
    • [Yi Ji] Protopiper: Physically Sketching Room-Sized Objects at Actual Scale in UIST 2015. (paper) (video)
    • Optional readings
      • Printed optics: 3D printing of embedded optical elements for interactive devices in UIST 2012. (paper) (video)
      • The FreeD: a handheld digital milling device for craft and fabrication in UIST EA 2012. (paper) (video)
      • Printing teddy bears: a technique for 3D printing of soft interactive objects in CHI 2014. (paper) (video)
      • LaserOrigami: laser-cutting 3D objects in CHI 2013. (paper) (video)
      • faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks in CHI 2014. (paper) (video)
      • Foldio: Digital Fabrication of Interactive and Shape-Changing Objects With Foldable Printed Electronics in UIST 2015. (paper) (video)
  • 12th, June: Healthy life
    • [Gao Shiqi] SpiroSmart: using a microphone to measure lung function on a mobile phone in UbiComp 2012. (paper)
    • [Patricia Zemer] Lullaby: a capture & access system for understanding the sleep environment in UbiComp 2012. (paper)
    • Optional readings
      • Tracking lung function on any phone in UbiComp 2013. (paper)
      • Detecting cocaine use with wearable electrocardiogram sensors in UbiComp 2013. (paper)
      • HemaApp: Noninvasive Blood Screening of Hemoglobin using Smartphone Cameras in UbiComp 2016. (paper) (video)
      • LumiO: a plaque-aware toothbrush in UbiComp 2016. (paper) (video)
  • 19th, June: Discussions on how to write a good review. / Round table presentations about your proposals.
  • 26th, June: (Koji will be out of town, but you will work on your reviews individually.)
  • 3rd, July: Mobile life
    • [Salort Sofiane] SmartGPA: how smartphones can assess and predict academic performance of college students in UbiComp 2015. (paper)
    • [Vitor Castro] Lock n'LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities in CHI 2016. (paper)
    • Optional reading
      • Reality mining: sensing complex social systems in Personal and Ubiquitous Computing 2006. (paper)
      • A survey of mobile phone sensing in IEEE Pervasive computing 2010. (paper)
      • The personal audio loop: Designing a ubiquitous audio-based memory aid in UbiComp 2006. (paper)
      • Hooked on smartphones: an exploratory study on smartphone overuse among college students in CHI 2014. (paper)
      • CrossCheck: Toward passive sensing and detection of mental health changes in people with schizophrenia in UbiComp 2016. (paper)



Research Discussions

In research discussions, we discuss some of recently-published HCI work that demonstrates strong novelty and/or progress in this field. After the first class, please name your preferences in this page.

  • Discussion chair: This person plays a central role of stimulating discussions among fellow students. You will have 20 - 25 minutes in total for your discussion slot. You must read the assigned paper carefully, and deliver a 10-minute presentation. After your presentation, you will be expected to lead discussions with fellow students. Your presentation material must be in English though you can deliver either in English or Japanese. Your presentation should cover:
    • Backgrounds of the research,
    • Summary of the developed system,
    • Novelty and originality of the work, and
    • pros and cons of the system/method.
  • Discussion members: The rest of you will serve as discussion members. You must engage in discussions proactively. All of discussion members must read the papers before coming to the class. You should take notes about your impression on the papers, in particular:
    • What did you like in this work? Why?
    • How do you think this work can inspire your research?
    • What are possible applications out of this technology?
    • What are shortcomings? What improvements do you think this technology needs?
    • If you were a reviewer on this paper, how would you rate and provide feedback?
    • If you were a program committee member and had to pitch this paper to argue accept or reject, how would you do?
    • What impressed you about the writing? What presentation techniques do you think we should learn from the paper?



Vision Videos

In Class #1 , we discuss some vision videos. If you are interested in checking more videos, use the following links to find your favorites.



Capstone Project

A capstone project aims to obtain experience of investigating potential HCI research areas and creating a project proposal. We also go through an entire process of proposal reviews, including, reviewing others' proposals, crafting meta reviews, discussing at a “PC meeting,” and making the final decisions.


(Hypothetical) Background context

We are a research funding agency that runs an annual funding program. In our program, each proposal can ask us for up to 30k USD for one-year project. Thus, our program would not cover a large project that would involve multiple researchers and institutions, but the funding would be enough for researchers to take an initial stab on their creative ideas.

We have had many applications, and made initial screening already. Now all the proposal in our pile will be accepted, but we have to determine which proposals would get full funding due to our limited budget. So, we are conducting a review process to prioritize proposals.


Overall process

The overall process of proposal submission and review will be as follows:

  • 21st, June, 23:59 JST: Proposal submission due.
  • 22nd, June (early morning): Koji will make review assignments, and students will get review requests.
  • 3rd, July: Reviews by secondaries due.
  • 7th, July: Online discussions and meta reviews by primaries due.
  • 10th, July: Committee meeting


Proposal Submission

Students are asked to submit a research proposal as a capstone project. Your proposal should clearly describe:

  • Title of your proposal
  • Author name and contact information
  • Abstract (a short summary of your proposal)
  • Motivation and background (with a short discussion about related work)
  • Research proposal
    • Describe your idea clearly. What exactly will you implement and how? How will you evaluate your system?
    • Evaluation criteria during reviews
      • Novelty: How novel is your proposal? How well do you discuss the differences from prior work?
      • Feasibility: How achievable is your proposal within a year?
      • Clarity: How clearly does your proposal describe problems and possible solutions?
  • Research execution plan
    • Describe how you will execute your project from July 2017 to March 2018.
  • Budget plan
    • Describe how you will spend money. Use the following breakdown and describe your expense plan so that reviewers can confirm your plan is legitimate.
      • Equipment (more than 2K USD)
      • Consumable (less than 2K USD)
      • Hiring assistants (e.g., for data analysis, or prototyping)
      • Travel/Conference
      • Others


Proposal format

Submission

You may submit your proposal through EasyChair (http://easychair.org/). I have already sent you the instruction of how to log in to the system. If you haven't received, please let me know immediately.

Collaboration

You are encouraged to collaborate with your fellow students and team up for capstone projects. However, your team must be up to two people. Marks for the capstone project will be given equally to all team members.


Project examples

Examples of capstone projects are as follows (but not limited to):

  • Recognizing user's activities from sensor data on a smartphone
  • Detecting gesture input to support a new type of interaction with computers
  • Detecting user's different types of physical exercise
  • Creating new visual environments for entertainment
  • Enabling concepts that are shown in the vision videos we discussed at the first class
2017hci/start.txt · Last modified: 2017/06/19 04:24 by Koji Yatani

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